docs: record why the translation engine lives in-tree
A from-scratch CPU inference engine is the largest, riskiest part of the codebase and the least connected to screenwriting, so it deserves a written decision. It stays: the alternative (a ctranslate2/argos dependency, a plugin or a separate binary) buys a single menu item at the cost of cgo and per-distribution packaging, while the in-tree engine keeps the one-binary, offline, GPL-clean build. The package doc now says so, with the condition that should reopen the question (more language pairs).
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@@ -62,7 +62,8 @@ internal/layout line wrapping + pagination (paper sizes, locked pages);
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internal/pdf hand-written PDF 1.4 writer, standard Courier fonts, zero dependencies
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internal/spell Hunspell .aff/.dic reader, checker (compounds too), suggestions, word scan
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internal/marian MarianMT (OPUS-MT) inference in pure Go: safetensors, SentencePiece unigram,
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transformer encoder-decoder, beam search, verified download
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transformer encoder-decoder, beam search, verified download. In-tree on
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purpose (one binary, no cgo, offline by design): see the package doc.
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internal/translate French → English script translation: language detection, screenplay term
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tables, per-element rules, name protection, parallel sentence translation
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frontend/index.html app shell: header bar, navigator, paper, HUD, <dialog>s
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